Oct 17, 2024

MW5Clans Hotfix #1 Patch Notes

Greeting MechWarriors!
 
We hope you are enjoying your experience so far with MechWarrior 5: Clans! A hotfix just went live, and here are the details in what was included. We're already hard at work on Hotfix #2, so please keep sending us your feedback, we're watching and listening!
 
Thank you for your support, and now back to the Invasion!
 
-MechWarrior 5: Clans Team
 

PATCH NOTES

 
 

CO-OP

  • Fixed a Co-op issue where clients could not see the Gazelle in 'Inspection Duty'
  • Fixed an issue for clients where the Leopard and Union Dropships would not animate in ‘Inspection Duty’
  • Fixed issues for clients where doors would not replicate properly in various missions
  • Fixed Co-op issues where capture circles would be present before or after objectives in various mission
  • Fixed a Co-op issue where clients would see an extra Union Dropship in 'Heir to the Dragon'
  • Fixed a client issue where the garage scanning was not being replicated in ‘Pacification’
  • Fixed a client issue where the Dropship takeoff would not replicate in ‘Pirate’s Bay’
  • Fixed a Co-op issue where the Gazelle would not replicate properly for clients in ‘No Holds Barred’
  • Fixed several issues with the HUD command panel for clients
 

CAMPAIGN MISSIONS

  • Replaced the Hero Griffin GRF-1E from ‘Baiting the Hook’
  • Cleaned up the final objectives and extraction icon in ‘Combat Patrol’
  • Fixed instances where allies can get stuck outside the gate in ‘Pirate’s Bay’
 

CONSOLES

  • XSX XSS Memory Improvements
  • Fixed issues with unlocking several trophies on PS5
  • Fixed a console progression blocker in the mission ‘A World on Fire’
 

VFX 

  • Adjusted the giant explosion in 'Touchdown'
  • Improved the explosion effect at the end of ‘Trial of Position’
  • Added additional water effects on bridges in several missions
 

AUDIO

  • Improved and adjusted many of Mia’s Banter dialogue
  • Improved Mia’s dialogue quality in the first Huntress mission
  • Added a mission Jayden line in ‘No Stone Unturned’
  • Fixed bugs where the overheat SFX would not always play
  • Removed a characters incorrect banter dialogue lines
 

GAMEPLAY

  • Fixed a bug where the target box would go missing when overheating and going into the Battlegrid
  • Fixed a bug where night vision carried over to the following mission
  • Adjusted AI so they can better execute repair bay orders
  • Fixed a bug where unlocked melee weapons could not be equipped to hand actuators
  • Fixed an issue where sometimes after using a repair bay the users HUD will disappear 
  • Improved Mechbay warning and error messages
  • Improved collision on some tree assets
 

UI

  • Fixed a bug in the Marketplace where controller users could not navigate the Sell menu
  • Fixed instances where restricted equipment could be selectable 
  • Added a warning prompt when attempting to sell all 'Mechs
  • Fixed cut off icons in the splash screen
  • Adjusted the settings menu so users are unable to unbind primary KBM input actions
  • Fixed a bug where the ESC key would no longer function
  • Fixed a bug where you are able to interact with elements under the Private Policy/EULA pop-ups
  • Fixed flickering in the notifications menu when interacting and scrolling
  • Fixed controller Icons when using a PS5 Controller
 

PERFORMANCE

  • Improved performance/framerate with cockpit view in many levels
  • Improved performance in Mission Central
  • Reduced hitching in loading screens
 

CINEMATICS

  • Improved Yuichi’s hair in ‘A Cause Worth Fighting For’
  • Adjusted the length of the cinematic 'No Matter the Cost'
 

LOCALIZATION

  • Adjusted the Timber Wolf notification in Japanese
 

Tagged:  Hotfix,  Patchnotes